AUGMENTED ARCHITECTURES |
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ANATOMY OF A PROTOTYPE | |||
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The exhibition is formulated by the dissection of an interactive piece by exhibiting the role of the same prototype in different manifestations from problem solving through problem-finding to full documentation. Here, design research (Faste and Faste 2012) as a combination of process and research that culminates in an artifact as the embodiment of design research knowledge (e.g., an object, process, interaction, experience). #1 – 'Prototype Outside-In' The prototype as ready-made fully working product, an abstract machine representative and a manifested form of a ‘marketing design idea’. We argue that the purpose of designing a prototype is to find the manifestation that, in its simplest form, will filter the qualities in which the designer is interested without distorting the understanding of the whole. #2 – 'Prototype In-Action' Prototypes as interactive experiences/experiments. The prototype will be replicated in a modular system of interactive units and each unit will react to different stimuli either from users (proximity, motion, heart-rate) or the environment (light, noise, air quality). The aim is to trigger diverse and unexpected behaviours. In this materialization, the prototype not only acts as improving design as ‘problem-solving’, but in creating a space for designers to reflect upon the ideas, theories, logics, and implications of design in and through practice. That is to say, the intervention of an intellectual basis for ‘problem-finding #3 – 'Prototype Inside-Out' The prototype will display a video which will fully document all aspects of the ‘making-of’ of the interactive prototype in the exhibition. From hardware to software implementation, assembly and materials with testaments given by students and tutors revealing the ‘prototype as a discourse or authorship’. The documentation therefore offers a poetic and playful reflexion about the status of prototypes and design research in general. |
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